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Position Analysis in a Chouette Money GameToday’s position analysis is a particularly fun one, because it happened to me in an actual money game recently. I was Black and having a wonderful time, on my way to gammoning my opponents (it was a chouette, a backgammon variant where one player plays against several others on the other side), and they were holding a 4-cube. I was about to win this month’s rent, when I rolled a terrible roll. Position 1![]() Take a look at Position 1 and see if you can figure out what that terrible roll was. Well, I rolled a 5-2 (a 6-2 would have done the same thing), and what resulted was what you see in Position 2. Position 2![]() Of course, there was a lot of noise, cheering, and celebration from my opponents, and they immediately give me back the doubling cubes at 8. Should I take or should I drop?The answer to this question, like all other cube decisions in backgammon, is reached by looking at the odds and calculating the math. This is not always easy to do over the board, especially when you are looking at losing a lot of money, a big match in an important backgammon tournament, or even more important to some of us, a face-saving match with your husband or wife that will result in who takes out the garbage.If you said you would drop the cube, join the club—most people who look at this situation, and others like it, will quickly drop this cube. But the truth is, not only is this a take, IT’S NOT EVEN A DOUBLE! Now, when I say it’s not even a double, I mean that “technically” speaking, and according to the math, it is wrong to double. But when you have a real situation over the board where there is a strong chance that your opponent might make an emotional decision, or one made out of fear, and might drop, it is often right to double anyway. In this situation, I took quite a bit of time to make a decision and did my best to think through all the variables over the board, and I calmly took the cube. Why Did I take the CubeFirst, I will give you my thoughts. I know that as Black I cannot get gammoned, no matter how bad things get, because I already have checkers off. And I know that if White does not hit me immediately, he stands a very excellent chance of getting gammoned. I realized that out of the 36 possible rolls, 27 hit me right away, which means that 9 don’t. So 25 percent of the time I don’t get hit on the first roll, and most of those my opponent will get gammoned, so it didn’t take me long to realize it’s a sure, clear take. I then realized that even if my opponent does hit me on the first roll, that doesn’t necessarily mean I lose…in fact, according to Snowie (a computer software program) I still win about 10 percent of those games after one checker gets hit. (If two checkers get hit those odds go down to 5 percent, but 5 percent is still something worth considering.) Math is the KeySo again, the real key is the math, and while you do your best to estimate backgammon games and gammons and backgammons won or lost by both sides, even the best players in the world can only guess at the numbers and like me, we turn to Snowie (or GNUBG) to find out what the numbers really are. We make our decisions over the board, and then we either write down the position or take a picture of it (I always carry a digital camera for this purpose) and put it into the backgammon software to find out if we were right.
When you put this into Snowie you find out that in fact, it was not a double at all and a clear take. See Position 2 for the numbers. What the numbers Position 3 show is that White wins a total of 70 percent of the time, but none of White’s wins are gammons. Black wins 30 percent of the time but most of those (22 percent) are gammons, or double wins. Bottom line, it’s all math, and for me, the best way to learn and understand the math is to do just what I’ve done in this article. First, make estimates over the board, and then run it through Snowie to see if I was right or wrong, study the numbers, and do my best to remember them when this, or similar situations, come up in the future. Position 3![]()
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© 2007 Backgammon Federation |
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