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LLast Roll Position: A position where the exact odds of winning can be calculated (usually with the intent of offering or taking a double) with both players still having a chance to win. In the last roll position where the player on roll has two checkers on the 2 pt. and the other player as two checkers on the 1 pt. it is known that it is correct to double and also correct to take. Lead: A racing lead is the difference between the pip count of the two players and a match lead is the difference between the match scores of the two players. The bigger the lead a player has, the greater their match equity. Leave a shot: To leave a checker exposed within range of an opposing checker. Sometimes it is necessary to leave a shot so that you have more builders and a flexible position. Lock up a Point: To make an important point. It is a distinct advantage to lock up the golden point early in the game. Longshot: A roll where the odds are clearly against it (i.e.. 17-1 or 35-1). You typically can not worry about being hit with a longshot as the probability is very low. Loose Checker: A Blot. Loose Play: Playing so as to leave several blots. Loose play can turn into very poor positions if several checkers are hit and sent back. Losing your Market: When a number is rolled that would cause your opponent to drop a double on the next turn. When slightly ahead in a race a roll of double 6's would be losing your market. Lovers Leap: The move of one runner from the 1 pt. to immediate safety on the 12 pt., made possible by the throw of 6-5. The lovers leap is the best way to play a 6-5 on the opening roll.
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© 2007 Backgammon Federation |
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